Friday, August 30, 2013

What Should An Osr Witch Do Or Be

What Should An Osr Witch Do Or Be
So "Eldritch Witchery" is on the (far) horizon and it has been realization me arrangement.

What penury an Old-School Witch do?

One of the strengths of the considerable games, and perchance no matter which we tolerate gotten on view from in newer game design, is difficult to do stuck-up with less. The considerable games had four classes (commit or prefer) and these represented roles of the symbols, it was along with up to the architect to spit and extract persons roles and symbols.

Lets declare at the class "Tricks Idler" for a bit. "Tricks Idler" does not instinctively mean "Wizard". It took me a equally to get that (I custody 2nd Ed). We lost this disparity in later versions of the game and even in gap hollow in the "golden age". But really Tricks Idler penury really mean individual that uses magic, whether you leaf them Wizard, Wu-Jen, Sorcerer, Illusionist, Far-sighted, Necromancer or even Witch is up to the architect (but not Cleric or Priest...). For greatest tribe this is fine. Others humble stuck-up definition to the event.

In Spellcraft & Swordplay we previous to now tolerate a Necromancer. One can conflict there is a bit of "divine" magic that a Necromancer poverty ditch to do his job. He is tranquil a "magic scrounger" settle a very private one. Enormously was seen in AD&D 1st Ed with the Illusionist, but that was a remove class. Druid, Ranger, Paladin and Contract killer are the identical way for their respective roles. It is is easy to see why it happens and even why it needs to string. So knowledge there are indiscriminate roles and along with some private roles everywhere can we go with a hint fancy a witch?

The witch along with, as a class, penury be no matter which special. Formerly I outline for "Buffy", "WitchCraft" or even "Witch Girls Adventures", the witch is the defacto magic using class, but in a world everywhere magic is mostly unknown. In D">*The counsel acquaint with focal point "in innumerable games", there is zero saying you can't tolerate unnamed wizards in your game.

Formerly I did the witch for 2nd Ed AD&D, she was almost a type of divine spell caster with entry to certain profound spells and occult powers. In 3rd Ed/d20 I flipped that to make her an profound spell caster with entry to divine spells and occult powers. The identical seems especially true for all the other d20/3.x witches I tolerate seen available the existence. IF (that's a big if) I were to do a witch for 4th Ed along with I would up the occult power angle with entry to "divine" and "profound" powers.

Looking to games fancy "Spellcraft & Swordplay", "Main Fantasy RPG" or "Lair Lady" I consider I humble to line up the profound power decomposing, to make her especially level to the gasp "Tricks Users" in persons games, but own to walk lamely to spell list to tender some differences. Add special effects fancy some minor healing spells (at later levels than the Cleric gets them), and certainly intensification her skill to make potions and other minor magics. Groove has to be stocking all persons dungeons with potions and Amulets of Sensitivity. To aid that air of mystery she penury tolerate some powers that wizards/magic-users don't tolerate. Something that at the same time as she uses them the other symbols implore to be arrangement "how did she do that?"

One thing I don't humble even if is class balloon. That seems too to a great extent wary the Old-School hollow. I tolerate an type of D&D with 100s of classes. For practical purposes I tolerate stuck-up than one type. But an OSR game penury be well-fitting. Add what is basic and no stuck-up than that.

SO What IS A WITCH IN AN OLD-SCHOOL GAME?

She is an profound spell caster. So she learns her magic from other agents, be they familiars sent by powers unknown, the powers themselves or handed down mother to daughter. She to boot gains committed divine magics due her ties with the natural world. This puts her at leeway with stuck-up traditional wizards, who see her as minuscule stuck-up than a hedge wizard, and clerics, who see her as a heretic to their beliefs. Witches to boot get a set of occult powers, magical stuff she can use fancy spells, but come deteriorating study or practice. Witches learn in Traditions (how their magic is educated to them) and form Covens, groups of other, fancy minded witches.

The tidy up skill for magic-users is Sanity. For clerics it is Right mind. Witches tolerate been called "the craft of the fastidious" and I tolerate been using Right mind as their tidy up skill for existence. But I consider a strong silo can be prepared for Fascination acquaint with. This is the tract on appeal from Spellcraft & Swordplay:

Fascination is a combination of a character's everyday pull, image, and attitude. The progressive the appeal, the stuck-up daydream the mark is. Whether this manifests as an severe intimidation or an wraithlike beauty is up to the architect in hitch.If the witch is corporate with other-worldly agents to learn her magic, along with right the greatest effective ones are the ones with the superstar to touch on their own. I consider appeal along with is the way to go acquaint with. Jerk if we tolerate three magic using classes now (magic-user, monk and now witch) along with it makes sentiment that each one uses a be equal with mental stat for their magic machinery. I would say even if witches tranquil implore a high wisdom in order to be effective. Of course this leads to the all witches are at that time good looking clich'e seen all too often in games and stories. Not that I tolerate doesn't matter what at all wary a sexy witch (far from it), but Baba Yaga is to boot a witch and mentioned in the OD to learn stuck-up magic. Or perchance she is on a track of her shareholder power. Or she is on a pilgrimage to a sacred site. In truth any realize why a wizard or monk would leap about is a good realize for a witch. And let's not grieve for the greatest tried and true reasons, to become a deity or at the very least squirt special effects and prefer their stuff.

Do witches belong in D&D? Slight that would depend on your own games I consider. But feature all the attempts available the existence, from the foremost Dragon magazines to Paizo's further playtest, I consider there is certainly a passion to transport her by innumerable.

Modish is on tenterhooks that "Eldritch Witchery" lives up to all of that!

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