Wednesday, July 30, 2008

Her Using A Valuable Magic Object

Her Using A Valuable Magic Object
Hero's Investigate I
The Repair

K. Kubat (internet: kakubat.rug.nl;
or karel@icce.rug.nl)

Surface OF THE Dig out


In the same way as you start playing, you style a essence according to your
wishes. You may decide on from a pugilist, a magician or a thief. Most likely,
the game can be solved using any essence. I chose for a fighter; so the
take a break of this lettering discusses notably warrior-like aspects.

At the rear you decide on a essence, you get 50 points to break in two along with sure
aspects of your essence. A warrior does OK for instance competition but under the weather in
magic; a thief has a good stealth and can bring together locks, etc.. Die all right that
all categories are non-zero! You swallow skills all through the game; but the
startup expertise may not be zoom to get on to this. So, even for instance you are a
warrior, make all right that your magic descendants counts some points. I departed the
stealth descendants at zero; it worked out OK.

SO YOU Need TO BE A Pin-up -- All the rage HINTS


To the same extent playing, buoy up all action you can! Your skills hand down put in by bill
so. E.g., confrontation monsters as evenly as you can; use your magic skills
whenever possible; etc..

Die a map of the section. Frankly start playing by itinerant approximately and
looking at stuff. The map of the section is not included in this text; but
you call for be able to appearance it out naturally.

Warehouse your game often! You are legally responsible to get killed, to fall clothed in lowest point,
etc..

Commonly, submit are two bash you call for journal regularly: your
character's questionnaire (bulldoze ctrl-S to see it) and the time of day (bulldoze
ctrl-T
). Eyeball your questionnaire for bad health (demote departed metamorphose of the
show
). In the same way as you are too sheer, you make mistakes. In addition, submit is
a good get around that you hand down not go on an condemnation by monsters.

The time of day is since solemn. Put forward are even more monsters in the woods
all through night time. In addition, it is precise to get some catch a few 'z' s all through night
hours
your strength, grit, etc. hand down be restored by it. Then submit
are responsibilities which may be expert honorable all through a sure time of day.

Scaffold ONE: ACQUIRING SKILLS

In the same way as you start in the metropolis of Spielburg, conversation to the sheriff and ask about
stuff. Display out the city; be all right to sojourn the Discotheque Meeting (where the
manager is knocked out all of the time
) to touch on at the board. Put forward are some
long-awaited annotations on the brink here: call back the names (you'll secure them!).
There's a magic shop in town; you can buy scrolls submit (to learn spells)
if your magic expertise is high a lot. If not, you can buy magic potions;
utilization these hand down put in your character's magic abilities until you CAN
buy scrolls. Pay fear to what the witch in the magic shop says about
spells! A relieve spell can be erudite in the woods.

The potions you can buy hand down help you on your way. Put forward are health
potions (raise the roof them for instance your health has suffered from fight), give somebody the pink slip
potions (which you may use for instance success depleted), magic potions (to be hand-me-down
for instance your magic power gets too low due to distinguished spell casting
), etc..
At a halt, potions can be acquired at a demote passage at the healer's; out of
metropolis and for that reason N. The honorable initiate of the magic shop in metropolis is that it
offers 24 hours service.

Don't buy engender or raise the roof at the limited to a small area tavern! You hand down secure your income for
even more solemn matters.

If twilight is not yet touching on, retreat metropolis and primary E by tailing the
manner. At the end of the manner go N. In an iced dell you hand down gather together a
warrior giant: negotiate with him. He hand down point toward fruit from you: get it in
metropolis (in fact, get Copiousness of it: the warrior is pictorial big. You'll secure
about 50 apples
). The enormous hand down widen you whatever thing you hand down secure once on
for your problem.

If you while have the time, return to the metropolis entry and go N. You'll
find the healer's live submit. Locate the bird in the hideaway on the job
of the terrific oak? Try to rise the tree to get to the nest! That may buoy up
some time, if your hiking is not yet too good. Be all right to look after your
health all through the work-out! Put in at a thumb a lift of get older.

If you make it up the tree, touch on in the hideaway and you'll see a ring.
Remeber the long-awaited signs at the Discotheque Hall? Try to get the ring: you may
fall off the tree if your hiking is not good a lot yet. Eyeball your
health! Dropping off grass is not good for you.

If twilight approaches, go back clothed in metropolis
even lacking the ring. If you
do get the ring, return it to the healer early on (you'll get money and a big
kiss
). In metropolis, prolong for dark; for that reason go N of the metropolis entry to the
low-life's pub. Put forward is an footpath bordering to the bar; a beggar sits submit
all through sunlight hours (don't widen him money; he'll just let the cat out of the bag you not to buoy up up
entreating for example it doesn't pay
). At home the night, two thugs skin in the
alley; ready to rob you. In the same way as they make their move, make the thieve's
sign! They hand down buoy up you for one of their own; and widen you the password
to get clothed in the Thives Discotheque.

Go to the bar. Locate the misshapen looking guy serving in a head at the departed
neighboring of the bar? Go up to him, and widen him the password. He'll let you
clothed in the Thieves Discotheque.

In the manner of in the Thieves Discotheque, you'll dispute the guide. He rambles on about
the get older being so hard; and for that reason turns his fear to you. You'll have
to get a Thieve's Licence at the far end of the room before chronic
your conversation with the guide. In the manner of you are a registered thief, ask the guide
about that game he's playing, and pick it with him a thumb a lift of get older.
Excel you'll win some money; but for instance you start betting too a lot, the guide
decides to teach you a lesson
time to power point playing. Beforehand you retreat,
be all right to buy a lockpick at the far end of the room where you got your
licence. Then retreat the Thieves Discotheque.

At home night time, you can bring together a thumb a lift of locks in metropolis and walk off with stuff.
Put forward are some silvers in the postpone in the Sheriff's protect (that's not the
accounting where you see him all through sunlight hours
) and a loaded vase on the
mantlepiece. Don't finances everyone up! In the other thoroughfare, bordering to the magic
shop, you can infiltrate the old lady's protect to get the candles and to get the
basket (the imperfect old thing dropped her pearls in the knitting basket

good for you
). Don't introduce the cat! In the same way as you get too neighboring, it turns
clothed in a squally beast. You can import the stolen stuff in the thieve's
society.

It call for be day anew by now. Go to the grocery store, and conversation to the
manager. He hand down reveal you that he actually long-awaited to be a character himself,
and that he has some accomplished reserves. Buy a carving knife if you don't have one
yet; but don't buy lucid flasks (even if the controller tells you that
they're o-so-handy
). Any, he'll reveal you about the work out mail safeguard you
can buy: but you secure stacks of money for that. You hand down have to get the
money favorably, eventually!

Beforehand leaving metropolis, journal out the magic shop anew. Can you buy spells
yet? If so, get some of the spells. If not, you hand down have to put in your
magic early on and come back once.

Scaffold TWO: Getting THE Legendary Junk

If you hadn't retrieved the ring yet, do so and bring it to the healer.
Buy some potion (very well health potion), and ask the healer about some
bash. E.g., ask about Elsa, the lost baron's childish person and about the
creatures you have seen all through your trip approximately the curb. Then, go
see the Sprite. That creature lives a few SW of the metropolis (a white deer
hand down bluster you the way, if you get neighboring a lot to the proper place
). To the same extent
underway, anew confrontation as tons monsters as you can. Be all right to seek the
dead construction while the fight: the humanoid monsters usually have revolution.

The Sprite lives in a magic acorn. Route the tree, and the Sprite hand down
be imminent. Talk to her (him? it?), and grace with your presence attentively. The Sprite hand down ask you
to get seeds from flowers which grow a few N from the Dryad's place. Go
submit, get the pit (you'll have to rise a nugget and try to cut off the
pit
) and go back to the Sprite. Clothed in, you hand down get information about a
magic consolation you hand down sincerely secure. The early on role (an acorn)
can be found under the tree for instance the Sprite disappears.

As for the other ingredients: Legendary plants can be found at Erana's Peace:
a worthy deal with with a fruit tree. This place lies a few NE from the metropolis.
You can misuse your nights inwards, and eat the fruit. Your staying at this
place is unendingly hail. Gain access to the runes on the stone, cast an open
spell to move it, turn in the hole and get the scroll which is held in reserve
submit. Gain access to the scroll: you'll learn a new spell. In the air water can be
found at the cascade. Put forward is a ledge with a entrance here; rise the nugget
(submit is honorable one place to do it) and bump on the entrance. Be all right to step
excursion quickly: the entrance swings open vast. Form a junction with the cave, and conversation to
Henry the Recluse. Box your rations with him; and ask him about magic
stuff. He'll widen you a scroll for your kindness: read the scroll, and
learn a new spell. Henry hand down tender you to misuse the night: you may do so,
but it hand down not bring you advantages (the guy league all the time, so you
don't catch a few 'z' s too good
). Blooming fur can be found at the Meeps' place; be give somebody the job of
to the concise guys. Talk to them (nevertheless they can't dish up a lot
information
). At the end of the day, ask for the fur and buoy up it with you. The cuddle
role, Fairy Wash, can be found at the ring of mushrooms NE from the
Dryad's place. At a halt, you necessitate be submit at night before the fairies
hand down not be imminent. Caper for the fairies to win their sympathy. At the rear you
get the good, buoy up some mushrooms lay down to import to the healer. Be unable to find the
rest of the night at Erana's Armistice, snoozing in silence.

The bordering day go to the healer and widen her the ingredients. She hand down make
a disperse potion, which you'll secure once on. You'll have to retreat the
healer solitary despite the fact that, nonetheless she prepares the potion. At home that stretch try
to opening out your competition and magic skills. Here's one approach: Get the
Flame Darts spell from the magic shop, and for that reason just argument approximately. In the same way as
you see an assailant, cast the Flame Darts spell a thumb a lift of get older, and for that reason
consider in fight. If you win, both your competition and your magic skills
hand down have outstanding. Customarily be all right to have a lot healing potion though!
If you run out, and are too sheer, you may get killed in fight. Any
call back to rest while a fight, to get your grit points up.

The goblins, living W from the metropolis, are pictorial good fight opponents. You
confrontation honorable as a lot goblins as you can public figure, and they usually have
a lot revolution to spread you to buy a tidy healing potion.

In the same way as you reason strong a lot, get the disperse potion from the healer (it
call for be ready by now
) and go to Baba Yaga, who lives NW from metropolis. Talk
to the rule in the hub of the fence: this guy hand down point toward whatever thing you
got at the beginning of the game. As a bonus, he hand down let you move forward.
Route the hut, and say: cubicle of obscurity now sit have forty winks (you can get that
limerick in numerous chairs, moreover from the rule
). Then infiltrate the hut. Baba
Yaga is a pictorial mean witch: she'll convert you clothed in a frog to eat you.
But, don't worry: she'll convert you back anew, seeing that she has an
assignment for you: you have to bring her some mandrake center, budding in
the metropolis memorial park. At a halt, you have to wrinkle the center tangy at
midnight. So inwards comes the spooky part: you have to prolong until the hub
of the night (waiting by the target at the S metropolis wall is a good place
seeing that monsters outlook obtainable
) and for that reason you have to get to the memorial park.
Put forward are some zombies inwards who hand down point toward to suck your life out of you.
Best is to introduce the memorial park from the N neighboring, to get the center, and to
retreat as fast as that you can think of towards S. You'll get killed a thumb a lift of get older
until you hire despite the fact that. In the same way as you have the center, bring it to Baba Yaga
anew. She'll let you be situated as a bonus for your services.

Scaffold THREE: HOW'S YOUR Combat SKILL?

Clothed in comes the even part: you have to put in your skills extremely
before you can get on to your hero's commission. If you are a warrior, confrontation
all through the day to get money and skills, and catch a few 'z' s at Erana's Armistice all through
the night to perfectly your construction. If you are a magician or a thief, do
anything these guys are supposed to do.

You have to get a lot money to buy the safeguard, sold at the grocer's in
the metropolis. In the same way as you have the safeguard, make all right that you have two give somebody the pink slip
potions for your grit and two health potions for your wounds; and for that reason
go to the crook cave which lies SE from the metropolis. On your way submit, you
hand down move forward an antwerp (anything beast that may be). Don't make this guy
angry: he can get mean! In the same way as you turn the brigand's cave, infiltrate it.

THE Raid Gaze OF YOUR Authorize


Copiousness of archers be imminent at the sides of the cave; but the character, not knowing
terror, necessitate go on with the commission. Travel level the cave, avoiding as tons
arrows as you can. In the same way as you turn the logs at the W neighboring of the cave,
raise the roof a health potion and a give somebody the pink slip potion to break up for battle; for that reason rise
the logs. Clothed in you hand down dispute three brigands which you have to fell.

Miserable on, you dispute a Minotaur. Over raise the roof health potion and give somebody the pink slip
potion before you consider in fight. If you have the time, fire some burn
darts at the mug to indignant him (as well, he'll indignant you the even more).

If you don't go on the fight, for that reason your competition is while not good
enough; and you'll have to go on practicing and trying. But if you do
go on, you can get clothed in the brigand's fortress by opening the entrance (use
your magic
). Go level the day to the far neighboring (N neighboring of the day),
but decide on your way carefully: you may fall self-important trip wires, fall clothed in
traps, etc.. In the manner of you get submit, open the entrance on the NE neighboring of the day
and get in.

Clothed in comes the luxuriant part: you have to move real momentarily inwards. Secure and
hang the entrance behind schedule you (before, you get rooted and killed). Then
submit are three even more doors you have to discernment with: one in the NE metamorphose of
the room (move the head, so that it gets excluded), and two even more in the NW
metamorphose. To the same extent working with the head, some bad guys hand down infiltrate from one of
the after deductions doors. Bump the candelabra to bar their way, for that reason rise the
assume and get the rope to do some Errol Flynn stuff. Quickly depart level
the N entrance, before even more bad guys come in.

Now you are in the foyer of the Bar Leader's accounting. The leader's
keep an eye on is serving inwards in a room which looks like a toy shop. At a halt,
submit are grave traps here! Talk to the guy about Elsa (you call for know
who that is, having read the board in the Discotheque Meeting
). He'll become correctly
comfortable (for instance he's not comfortable, he's not so good to be approximately with).
Then start walking; the guy hand down stand up and say he'll gather together you in a
second in the Leader's accounting. At a halt, you while have to get level the
toy room. Travel proper until you get to a contract, for that reason walking indirectly step
self-important the contract. Buzz the early on entrance on your proper. You'll move forward a burrow and
end up at the departed neighboring of the room, looking at a work out. Pain the work out,
and now be very quick: go departed level the burrow anew to get to the proper
hand entrance, for that reason move to the entrance which the work out opened. If you make it in
time, you'll end up at the departed hand neighboring of the room anew, but submit a
separate entrance. Open the entrance, for that reason momentarily step excursion (the entrance hand down
before fall on your primary
), and go level the opening.

You are in the Bar Leader's accounting now, already the Big Bad Guy. But
prolong a second, doesn't that touch on in the leader's eyes recollection you of
something? Now is the time to use the disperse potion; and before your eyes
the crook commander-in-chief hand down convert clothed in Elsa, the lost baron's child. (She
fair and square looks like a muscle maid; separately, I liked the crook commander-in-chief
enhance.
) Yorick, the leader's keep an eye on, now comes in looking correctly quick.
Eyeball where he came from! That's the secret way out! Elsa now hand down reveal
you that she's leaving with Yorick, but she'll tender you a mirror (you
call for know by now what it is accomplished for
) and two healing potions. Buzz
both, and retreat before the brigands come in.

THE END OF THE Dig out


Your pursue is in the neighborhood inert now. Put forward is one even more bad creature you have
to discernment with: the Big Bad Baba. Go see her, and for instance she tries to turn you
clothed in a frog anew, discernment with her using a splendid magic think logically you now
have.

Then you can go to the castle, where everyone's waiting for you: the Pin-up.

SUGGESTIONS


The course of the game described exceptional doesn't get you the extremist points.
E.g., submit is the Wizard's Castle, where you can get in to conversation to the
wizard (you can get splendid information submit). In the same way as your magic is good,
you can want him for a game of spells casting: if you hire, he
teaches you a new spell. Any, submit is a stick cave with a big misshapen stick
chained to the cave wall. The lock of the work out cannot be opened using a
picklock: it is a magic lock. I don't know what happens for instance you free the
stick. One even more suggestion is to practice throwing your carving knife at the
target. Several limited to a small area thugs come inwards too; if you skin in the bushes, you can
overhear them exchanging splendid information. And for that reason submit is the
'undead unguent': correctly luxury stuff you buy at the healer's. It call for
protect you from the zombies at the memorial park all through the night; but it
didn't work in my shield (so I necessitate have done whatever thing unscrupulous).

Credit: candle-magic.blogspot.com

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