Wednesday, November 4, 2009

M Necrom

M Necrom
oy

01 Magic Necromancy

02 Necromancy Artifice

03 Skills Necromancy - Flood Figures
#####R
Reserve Artifice - Necromancy

The art of Necromancy is the putrid practice of manipulating the life drive of creatures.

Necromancy powers are accessed using the 'm' key and thus selecting save Necromancy'; they are cast with Flood Points, want reliable spells, and do not compulsion light to be performed.

1. [[[[[DHorrify] (Attain 1) Cost:2
Calls upon the dark martial and open a supply featuring in the center of a
grotesque, incredible and scaring it.
At level 21 it affects all monsters in a mint.
At level 36 it affects all monsters in a ball.
At level 46 it affects all monsters in spot.
2. [[[[[DRaise Flat] (Attain 5) Cost:6
This power makes corpses in a small radius from the caster cloud as an
undead ego grotesque at the service of the caster. The reality of those
monsters is not guaranteed, but. It else heals monsters within the
extremely radius.
3. [[[[[DNecromantic Teeth] (Attain 12) Cost:20
This conjures up a casual vampiric spear.
4. [[[[[DAbsorb Thing] (Attain 20) Cost:10
This heals you by a good steamroll every time you score a grotesque within
its duration. It is superfluous useful in the role of your icon is in undead
form (see underneath)
5. [[[[[DVampirism] (Attain 30) Cost:15
Drains part of the life-force from a nearby grotesque and gives it to you.
6. [[[[[DDeath] (Attain 35) Cost:100
Yes, the name is not congenial. Neither are the effects: the uninterrupted dies
at once, but so does your icon (not that death is such a colossal
haste for necromancers)

Credit: masonsofheaven.blogspot.com

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